Medium Humanoid, Lawful Evil
Armor Class 13 (leather armor)
Hit Points 56 (4d8 + 8)
Speed 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +2, Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw.

Spellcasting. Cloven is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Cloven has the following spells prepared:

Cantrips (at will): blade ward, mage hand, vicious mockery

1st level (4 slots): bane, healing word, dissonant whispers, faerie fire, thunderwave

2nd level (3 slots): invisibility, crown of madness

Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Hand Crossbow. Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Cutting Words. When a creature the bard can see within 60 feet of it makes an attack roll, ability check, or damage roll, the bard subtract 4 (1d6) from the result. This has no effect if the creature can't hear the bard or is immune to being charmed.

noobsause

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