Gargantuan Construct, Chaotic Neutral
Armor Class 30 plating
Hit Points 1000 (500d20)
Speed 50 ft.
STR
25 (+7)
DEX
25 (+7)
CON
25 (+7)
INT
25 (+7)
WIS
25 (+7)
CHA
25 (+7)
Saving Throws STR +16, DEX +16, CON +16, INT +16, WIS +16, CHA +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Tremorsense, Passive Perception 20
Languages --
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Traits

None

Actions

Bird. : The castle can now fly for one day. After, it needs to recharge for five days to fly or swim again.

Submarine. : The castle can now swim for one day. After, it needs to recharge for five days to fly or swim again.

all attacks are considered magical

Great fist. Fist Attack: +11 to hit, reach 20 ft., 4 target. Hit: 40 (3d20 + 10) Bludgeoning damage. 

Army of cannons. cannon Attack: +20 to hit, range 50/500 ft., 10 target. Hit: 40 (10d8 + 0) Bludgeoning damage.

Reactions

None

Legendary Actions

This construct gets 2 Actions for his legendary action.

Force field (Costs 1 Actions). Its a force field. For five rounds, the construct cannot be damaged, or really nothing can be done to it unless you are inside the construct.

Mythic Actions

None

Description

This is a very large construct that does whatever it wants. It often likes sitting on the ground and luring people inside, those people thinking it is a normal castle. The only thing it is bound to is the Witch head deserts. It will fall apart if it leaves.

Lair and Lair Actions

None, is a lair

Habitat: Desert

Thundersharks

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