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Bird. : The castle can now fly for one day. After, it needs to recharge for five days to fly or swim again.
Submarine. : The castle can now swim for one day. After, it needs to recharge for five days to fly or swim again.
all attacks are considered magical
Great fist. Fist Attack: +11 to hit, reach 20 ft., 4 target. Hit: 40 (3d20 + 10) Bludgeoning damage.
Army of cannons. cannon Attack: +20 to hit, range 50/500 ft., 10 target. Hit: 40 (10d8 + 0) Bludgeoning damage.
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This construct gets 2 Actions for his legendary action.
Force field (Costs 1 Actions). Its a force field. For five rounds, the construct cannot be damaged, or really nothing can be done to it unless you are inside the construct.
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Description
This is a very large construct that does whatever it wants. It often likes sitting on the ground and luring people inside, those people thinking it is a normal castle. The only thing it is bound to is the Witch head deserts. It will fall apart if it leaves.
Lair and Lair Actions
None, is a lair
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