Armor Class
16
(natural armor)
Hit Points
100
(15d8 + 40)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
18
(+4)
INT
11
(+0)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
CON +6, WIS +3, CHA +4
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 11
Languages
Infernal, Telepathy 120 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Expert Wrestler. The slaver has advantage on Strength (Athletics) checks made to initiate a grapple. Furthermore, it has advantage on attack rolls against the grappled opponent.
Actions
Multiattack. The Breaker makes two attacks with his chains.
Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the slaver isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 2d6 piercing damage at the start of each of its turns.
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