Pouches. The zoog has two small pouches, each of which can fit a palm-sized object. It can use the Use an Object action to retrieve an object within as a bonus action using its tail or facial tentacles.
Trap Culture. Whenever the zoog makes an ability check with artisan’s tools to create a trap or with thieves’ tools to disable a trap, it is considered proficient with the tool. Whenever it makes a saving throw against a trap, it is considered proficient in the saving throw.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
This small, furry burrower has a bare, prehensile tail and a narrow, sharp-fanged mouth. Its nose is subdivided into many small tentacles that writhe constantly.
A zoog is a small, brown, rather rodent-like animal. Small tentacles twirl from its snout, concealing a mouth full of sharp teeth. It is an excellent climber and a skilled burrower. The zoog is intelligent and cunning, perfectly capable of making and using utensils and weapons at need, though rarely actually doing so.
Zoogs are natives of the Dreamlands and well-known for their tricks and traps. All four of a zoog’s limbs are clawed and form small prehensile hands. They are small rat-like beings, rarely weighing more than 20 pounds
Adapted from Sandy Petersen's Cthulhu Mythos 5e and S. Petersen's Field Guide to Creatures of the Dreamlands.
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