Small Humanoid, Chaotic Neutral
Armor Class 13
Hit Points 10 (3d6)
Speed 25 ft., burrow 10 ft., climb 25 ft.
STR
9 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Skills History +4, Investigation +4, Nature +4, Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Zoog
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pouches. The zoog has two small pouches, each of which can fit a palm-sized object. It can use the Use an Object action to retrieve an object within as a bonus action using its tail or facial tentacles.

Trap Culture. Whenever the zoog makes an ability check with artisan’s tools to create a trap or with thieves’ tools to disable a trap, it is considered proficient with the tool. Whenever it makes a saving throw against a trap, it is considered proficient in the saving throw.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Description

This small, furry burrower has a bare, prehensile tail and a narrow, sharp-fanged mouth. Its nose is subdivided into many small tentacles that writhe constantly.

A zoog is a small, brown, rather rodent-like animal. Small tentacles twirl from its snout, concealing a mouth full of sharp teeth. It is an excellent climber and a skilled burrower. The zoog is intelligent and cunning, perfectly capable of making and using utensils and weapons at need, though rarely actually doing so.

Zoogs are natives of the Dreamlands and well-known for their tricks and traps. All four of a zoog’s limbs are clawed and form small prehensile hands. They are small rat-like beings, rarely weighing more than 20 pounds

Adapted from Sandy Petersen's Cthulhu Mythos 5e and S. Petersen's Field Guide to Creatures of the Dreamlands.

 

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Habitat: Hill

WidsithAtopos