Medium Undead, Neutral Evil
Armor Class 13 Natural armor
Hit Points 45 (6d8 + 18)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws DEX +5, WIS +4
Skills Acrobatics +6
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the undead monk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead monk drops to 1 hit point instead.

Stunning Strike.  Once per turn when the monk hits a creature with an unarmed strike, it can force a DC 13 Constitution saving throw, causing the stunned condition until the end of the creature's next turn on a failure.

Actions

Multiattack. The undead monk makes two unarmed strike attacks. 

Unarmed strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) bludgeoning damage.

Reactions

Deflect Missile. When the undead monk is hit by a ranged weapon attack, it can use its reaction to reduce the damage of the attack by 1d10+3. If the damage is reduced to 0, it catches the missile if it is small enough to hold and throws it back, making a ranged weapon attack as part of the same reaction. The missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

 

Description

Monk zombies, unlike their clunky zombie brethering, retain much of the agility they had in life. They are clad in the moldering apparel they wore when put to rest, and strangely do not smell of decay.

Habitat: Urban

Crowstar

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