Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 75 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aspiring presence. The mere presence of a Bank Captain inspires the average bank guard and citizen. +2 AC to Bank Captain allies.

Actions

Multiattack. The captain makes three melee attacks with its Rapier. Or the captain makes three ranged attacks with its Pistol.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) piercing damage.

Pistol. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 3) piercing damage.

Reactions

Parry. The captain adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

Usually found in the bigger banks of the city but not uncommon to see them in smaller suburban banks. Bank Captains are skilled at their jobs and usually are driven by a sense of justice for the city and often see themselves as protectors of people's financial lives.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Ideed

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