Paralyzing Gaze. When a creature that can see the wasp medusa's eyes starts its turn within 30 feet of the wasp medusa, the wasp medusa can force it to make a DC 14 Constitution saving throw if the wasp medusa isn't incapacitated and can see the creature. A creature that fails the save is instantly wracked with pain and becomes paralyzed. The paralyzed creature must repeat the saving throw at the end of its next turn.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the wasp medusa in the meantime, it must immediately make the save.
If the wasp medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the wasp medusa is, due to its curse, affected by its own gaze.
Multiattack. The medusa makes either three melee attacks--one with its wasp hair and two with its shortsword--or two ranged attacks with its longbow.
Wasp Hair. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 13 (4d4 + 3) piercing damage plus 7 (2d6) poison damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
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