Necrotic Beam. The Angelic Statue can unleash the divine energy within and awaken into a large, fallen celestial. Any creature within 10 ft automatically takes ten damage (Charisma Save for half). Additionally, add 1d4 necrotic damage to all attacks, spell or otherwise.
Spellcasting. The Angelic Statue is a 5th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Fallen Angel has following Cleric spells prepared:
Cantrips (at will): Light, Mending, Sacred Flame, Resistance
1st level (4 slots): Cure Wounds, Bane, Inflict Wounds, Guiding Bolt
2nd level (3 slots): Blindness/Deafness, Mirror Image, Hold Person
3rd level (2 slots): Bestow Curse, Daylight
Multiattack. The Fallen Angel makes two attacks with either their Longsword or their Heavy Crossbow.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Legendary Resistance (3/day). If the monster fails a saving throw, it can choose to succeed instead.
Legendary Action (3/round). The legendary monster can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The legendary monster regains spent legendary actions at the start of its turn. Each legendary action, the Angelic Statue can cast one cantrip or two [Eldritch Blasts] and move up to its speed.
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