Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Menacing Visage. Uruks are akin to orcs. You have advantage on intimidation skill checks.
Multiattack. The orc makes two melee attacks with its longsword or two ranged attacks with its javelins. If Ilneval’s Command is available to use, the orc can use it after these attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage, or 14 (2d10 + 4) slashing damage when used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dark Commander (Recharge 4–6). Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack.
Description
.Uruk-hai, or orc-kind in Black Speech, are the elite of the orcs. Whether it comes to serving their lord, captain or warchief, the uruk-hai are, if not will be, the first into battle. The origin of the uruk-hai is very much debated; some say they are the work of black magic, or the offspring of goliaths and orcs. Either way, all agree that they are ruthless and brutal.
They were banished to the underdark long ago and lived there hunting the creatures that roamed it, at everlasting war with, dwarves, Illithad, and drow that try to claim territory there as well.
They are very muscular creatures that have pale green, grey, or ebony black skin, they are smarter and more tactical then any orc on the planet and their eyes range from amber yellow to crimson red.
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