Armor Class
16
(natural armor)
Hit Points
15
(4d6 + 3)
Speed
15 ft.
STR
8
(-1)
DEX
14
(+2)
CON
15
(+2)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 4
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The shield is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shield must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the shield remains motionless, it is indistinguishable from a normal metallic or wooden bulwark.
Actions
Multiattack. The armor makes two melee attacks.
Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
This enchanted shield flies through the air bashing anything that comes close, seeking to guard something that its original wielder held dear.
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