Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tempest Aura. The nature of this creature causes a constant stream of strong winds to whip around its form. Any creature that ends its turn within 30ft of the dragon it must make a DC 22 Strength or be knocked prone.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite or Tail and then two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 10) piercing damage plus 17 (3d10) lightning damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90--foot cone. Each creature in that cone must make a DC 26 Dexterity saving throw, taking 92 (17d10) lightning damage on a failed save, or half as much damage on a successful one.
Roaring Thunder (Recharge 5–6). The dragon releases a Thunderous roar in a 30ft cone. All creatures in the area must make a DC 26 Constitution. On a failed save the creature takes 31 (7d8) and are pushed 30ft away. On a success the creature takes half as much damage and isn't pushed.
The dragon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Tempest Bolt. +17 to hit, reach 30 ft., one target. Hit: 14 (4d6). The dragon targets 1 creature within 30ft of it. A bolt of electricity fires off the dragon's body towards the creature.
Claw Attack. The dragon makes a claw attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Thunder step (Costs 3 Actions) Cast thunder Step on itself.
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