Medium Humanoid (Human), Neutral Evil
Armor Class 13 (16 with Mage Armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws WIS +4
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Equipment. Blackskull wields the Blackskull Staff. (Accounted for in stats) Blackskull has two spell scrolls in his private quarters: one of Fireball, and one of Charm Person. The Scroll of Fireball requires a DC13 Arcana check from Blackskull for it to function, and Blackskull will not use it unless entirely necessary.

Spellcasting. The master of souls is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): chill touch, mage hand, message, prestidigitation

1st level (4 slots): burning hands, detect magic, ray of sickness, shield

2nd level (3 slots): darkness, misty step, scorching ray

3rd level (2 slots): animate dead, fear

Actions

Blackskull Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) bludgeoning damage, or (1d8) if attacking using both hands, and by using 1 charge an extra (1d6) necrotic damage is dealt, and the target has disadvantage on all saving throws until the end of Blackskull's.

Legendary Actions

Blackskull can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Blackskull regains spent legendary actions at the start of its turn.

Cantrip. Blackskull casts a cantrip.

Staff Slam (2 Actions). Blackskull makes an attack with his staff against a creature in range.

 

Monster Tags: NPC

PuzzlingCipher

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