Barbed Arms. When the anomalocaris grapples a creature, ability checks made to escape have disadvantage.
Grappler. The anomalocaris has advantage on attack rolls against any creature grappled by it.
Keen Sight. The anomalocaris has advantage on Wisdom (Perception) checks that rely on sight.
Water Breathing. The anomalocaris can breathe only underwater.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled creature. Hit: 4 (1d6 + 1) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is grappled (escape DC 11). The anomalocaris has two claws, each of which can grapple only one target.
Description
An anomalocaris is a large ancient shrimp with large barbed and clawed appendages attached to its head. It has well-developed, faceted eyes mounted on stalks that protrude to the side from the top of its head, giving it a 360° field of view.
It moves through the water by undulating flexible lobes on the sides of its body. It is a fairly swift armored shallow-water predator that feeds on small marine molluscs, crustaceans, and worms.
A fully grown anomalocaris is 3 feet long and weighs 20 pounds
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