Dual Wilder. You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Multiattack. The Advent Warrior Guardian can make two attacks with its primary sword and bonus action one attack with its offhand sword. It can also throw its Obsidian Javelin at a target using one of its attacks
Primary Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Offhand Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Obsidian Javelin (Limit one). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 5(1d6 + 5) piercing damage. Upon hitting a target, the target must make a DC 17 constitution saving throw. If the creature fails the save it takes an additional 2d4 Necrotic damage
Description
A human form that has been twisted through an amalgamation of magic and alchemical processes to bring it to its maximum potential. The guardians were created only to serve their master unto death, controlled by a form of master-slave contract, the guardians will follow their master's order to the very end.
The Advent Warrior Guardian variant is designed to be the most lethal warrior in existence. Boasting a tall but lithe frame, the Advent Warrior is as strong as it is dexterous allowing it to leap into combat and begin tearing apart its foes. It sports two long swords upon which it could make short work of unsuspecting or incompetent foes. Ideally the weight of numbers or similarly skilled enemies are the best ways to take out the Advent Warrior.
Comments