Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Acidic Cold Spit. Ranged weapon Attack: +4 to hit, reach 15ft., one target. HIt: 3 (1d4+1) acid damage + 3 (1d4+1) cold damage
Description
there is something very wrong with this wolf. it's legs, tail and neck are longer than a regular wolf's, its fur is patchy and greasy-looking, and the bare patches of skin are grey and smooth like a sharks. it's fangs are longer than usual, and drip with a fizzing and thick blue liquid and it's elongated, hairless legs seem to twitch constantly and imply a strength that should not make sense. it's eyes are swirling in blues, greys, slivers and whites wth no pupil. you assume it to be blind, but it swings its head to look right at you as you take a step.
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