Cavern Climbing. The Drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Enraged. When on its last 25 HP, the drake gains 2d10 health, 10 feet of movement, and deals an extra damage die with each attack.
Multiattack. The drake makes two attacks with its claws
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Description
Cousins to the great dragons, cave drakes have four scaly legs, each sporting 3 inch claws. a crown of spikes tops its head, which continues in a double row down its back. It has natural armor plating that extends along its neck and back. Its scales are a blackish grey, with a rough, rocky texture. it has bioluminescent scales along its back which it uses to attract prey. it has four eyes, and infrared pits on its snout.
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Posted Aug 8, 2020Hey