Large Construct, Neutral
Armor Class 17 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +3, CON +7, WIS +3
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Limited Magic Immunity. The golem is immune to spells of 3rd level or lower. It has advantage on saving throws against all other spells and magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Frightful Presence. Each creature of the golem's choice that is within 60 feet of the golem and aware of it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Description

Dragonbone Golem. A dragonbone golem is crafted from the skeletons of one or more dragons, wired together into a gruesome whole. It typically measures about 10 feet in length and stands 5 feet tall at the shoulder. It is easily mistaken for a skeletal dragon or a dracolich and, in fact, is often built by necromancers.

EleKTriiK

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