Large Humanoid (Human), Chaotic Evil
Armor Class 18 Plate Armor
Hit Points 120 (24d8 + 72)
Speed
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws CON +6, INT +6, WIS +5
Senses Passive Perception 16
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Juggernaut's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:

Fire Bolt , blur

Actions

Multiattack. The Juggernaut makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) slashing damage.

Reactions

Parry. The Juggernaut adds 4 to its AC against one melee attack that would hit it. To do so, the Juggernaut must see the attacker and be wielding a melee weapon.

Legendary Actions

Rally the Troops.  As a bonus action, the Juggernaut can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.

Description

A large Hulk of a person. He is wearing plate armor that is black as night. The armor seems to absorb the light around it.

cyteck2000

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