Spray. All creatures within a 15-foot-cone and within normal range must succeed on a Dexterity saving throw or take the weapon's normal damage. If the creature is wearing Medium armor or heavier, they have advantage on this check. If the creature is within 15 feet, it has disadvantage on this check.
Weapon select. Once this creature enters combat, roll 1d4. This will decide what weapon the soldier will have.
1, Bolt-Action Rifle + Bayonet. 2, Sub-machine gun. 3, Shotgun. 4, Pistol.
Bayonet. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 +4 ) slashing damage.
Bolt-Action Rifle. Ranged Weapon Attack +3 to hit, one target. Hit: 5 (3d8) piercing damage.
Sub-machine Gun. Ranged Weapon Attack +2 to hit, one target. Hit: 5 (2d4) piercing damage. Spray.
Shotgun. Ranged Weapon Attack +2 to hit, one target. Hit: 5 (4d6) bludgeoning damage. Spray.
Pistol. Ranged Weapon Attack +5 to hit, one target. Hit: 5 (2d4) piercing damage.
Unarmed. Melee Weapon Attack, one target. Hit: 1+ STR modifier bludgeoning damage.
Bandage. Healing item. Heals 10 hit points on usage. Only once per battle.
Description
A regular member of the Caoivish Warden army, this soldier is an infantryman armed with a variable basic kit-- one main weapon and a bandage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/8/2020 7:23:52 PM
|
8
|
1
|
--
|
Coming Soon
|
Comments