Large Celestial (Angel), Neutral Good
Armor Class 20 Natural Armor
Hit Points 315 (24d20 + 215)
Speed 100 ft., Fly 250 ft., Burrow 75 ft., Climb 140 ft., Swim 20 ft.
STR
27 (+8)
DEX
30 (+10)
CON
25 (+7)
INT
30 (+10)
WIS
23 (+6)
CHA
14 (+2)
Saving Throws STR +14, DEX +16, CON +13, INT +16, WIS +12
Damage Immunities Acid, Poison
Senses Blindsight 5280 ft, Darkvision 5280 ft., Tremorsense 5280 ft, Truesight 5280 ft, Passive Perception 350
Languages All Awezome at all.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

3 eyed. If this takes damages, it gets a bonus action.

Awezome and Bootiful. Heals 10 HP when it takes damage.

Actions

Actions

Multiattack. 1 spade tentacle + 1 bite.

Bite. Melee Weapon Attack: +30 to hit, reach 3 ft., 1 target. Hit: 70 (10d10 + 25) [Bludgeoning] damage. 

Spade Tentacle. Ranged Weapon Attack: +10 to hit, range 120/480 ft., 1 target. Hit: 16 (2d10 + 5) [piercing] damage. Pull target 100 feet closer.

Laser burp. Ranged weapon attack: +20 to hit, range 35/110 feet, 4 targets in range. Hit: 48 (6d10 + 15) [Force] damage.

Reactions

Awezome and Bootiful. Gains +5 armor against ranged attacks and 50% less melee damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Is Bootiful and Awezome.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Angel

Habitat: CoastalForestMountainUrban

Andersonj7

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