Gargantuan Construct, Chaotic Evil
Armor Class 18 Natural
Hit Points 70 (6d20 + 40)
Speed 1 ft.
STR
15 (+2)
DEX
1 (-5)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws CON +8, WIS +9, CHA +9
Damage Resistances Bludgeoning, Fire, Piercing
Senses Darkvision, Passive Perception 15
Languages Abyssal Telepathy, Common Telepathy speaks telepathically
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Devour. The Castle of Doom can take an action to cast a modified version of power word kill  with no hit point limits on all creatures inside it. After they die, it consumes their bodies and gains temporary hit points equal to all their hit point maximums combined. The Castle of Doom cannot use this trait again until 30 days have past. 

Spellcasting. The Castle of Doom is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, + 7 to hit with spell attacks). The Castle of Doom has following Wizard spells prepared:
Cantrips (at will): Dancing Lights,  Mage Hand
1st level (5 slots): Grease, Identify, Fog cloud (Range for all these spells is Self)                            2nd level (3 slots): Alter Self, Suggestion, Detect thoughts (Range for all these spells is Self)

Actions

Create Guards. The Castle of Doom creates 1d10+2 CR 1 monsters of its choice inside itself. The monsters are hostile towards any creatures inside the castle (with the exception of each other)

Brick Hurl. RangedWeapon Attack: +5 to hit, range 50 ft., 1 target. Hit: 5 (1d6 + 1) Bludgeoning damage.

Legendary Actions

The Castle of Doom can take 3 legendary actions. It can take these actions at the end of another creature's turn. It regains all spent legendary actions at the start of its turn.

Cantrip (Costs 1 Action). The Castle of Doom casts a cantrip.

Guard (Costs 2 Action). The Castle of Doom creates one CR 2 monster of its choice inside itself. The monster is hostile towards any creatures inside the castle.

Description

The Castle of Doom is a large castle that used to belong to a famous lich whose name has now been forgotten. It despises all trespassers, but enjoys toying with them, creating monsters for them to fight, disorienting them, and eventually devouring them to satisfy its ever-growing appetite. Rumor has it that many powerful magic items, and other treasure lie within it, but no adventurers have been inside and live to tell the tale.

Monster Tags: Shapechangerconstruct

Habitat: Desert

Tarrasque29

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