Huge Swarm of Medium undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 214 (14d12 + 98)
Speed 40 ft.
STR
24 (+7)
DEX
9 (-1)
CON
24 (+7)
INT
7 (-2)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +12, CON +12, WIS +6
Skills Perception +2
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Giant Only language it knew before dying
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Droppings of the Dead: For every 20 hit points it loses, roll 1d6 to determine the amount of zombies that will come back to life. They roll for their own initiative.

Actions

Multiattack. The giant makes two fist attacks.

Fist. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d8 +7) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 23 (3d10 +7) bludgeoning damage.

Wail of the Fallen: The corpses all release a high pitch wailThis wail has no effect on constructs and undead. All other creatures within 40 feet that can hear must make a DC 16 Wisdom saving throw. On a failure, the creature is considered frightened. Target creature can make a Wisdom saving throw at the end of their turn.

Description

Born from power necrotic magic or from a tragedy of a war from a worn battlefield the corpses of the fallen people gather and combine into a hulking giant figure.

Monster Tags: undead

Habitat: GrasslandHillMountain

DjinnWishbreaker

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