Medium Humanoid (Any Race), Any Alignment
Armor Class 14 Natural, Mage Armor
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
24 (+7)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws INT +12, WIS +8
Skills Arcana +12, History +12
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 13
Languages Any 6 languages
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Ritual caster. Can cast wizard ritual spells as rituals (see PHB pg. 114)

Illusion Savant. It takes an Arch Illusionist have the time and resources to copy an illusion spell into their spell book.

Improved Minor illusion. The Arch Illusionist gains minor illusion and minor illusion does not count against the number of cantrips known, Minor illusion can also produce a sound and an image with a single casting of the spell.

Malleable Illusions. Casting an illusion spell with a duration of 1 minute or longer the Arch illusionist can use its action to change the nature of the Illusion, provided they can see the Illusion.

Illusory Reality. When casting an Illusion of 1st level or higher the Arch Illusionist can make one part of that illusion real that is inanimate and non magical for 1 minute as bonus action, they can do this while the spell is ongoing. This object can not deal damage or otherwise directly harm anyone.

Spell Mastery. The Arch Illusionist can choose any 1st level and second level spell they know and cast it at its lowest level with out expanding a spell slot.(The spells chosen are templates feel free to swap them as needed)

Signature spells. Two 3rd level spells don't count against the arch illusionists prepared spells. (1/day) each:  

Spellcasting. The Arch Illusionist is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The Arch Illusionist has following wizard spells prepared:
Cantrips (at will): Minor Illusion, Fire Bolt, Light, Mending, Prestidigitation,  Ray of Frost, Message
1st level (4 slots): Magic Missile, Mage Armor, Silent Image,*  (Shield mastered)

2nd level (3 slots): Suggestion, (Mirror Image,* Mastered) Detect Thoughts

3rd level (3 slots): (Major Image,* Signature spell), (Counterspell, Signature Spell), Lighting Bolt, 

4th level (3 slots): Stone skin, Phantasmal Killer,* Evards Black Tentacles, 

5th level (3 slots): Cone of Cold, Creation,* Mislead,* Scrying,Passwall

6th level (2 slots): Chain Lightning, Disintegrate, Programmed Illusion,* Move Earth

7th level (2 slots): Mirage Arcane,* Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Teleport

8th level (1 slot): (Illusory Dragon,* Xanathars Guide to Everything), Sunburst, Demiplane ,

9th level (1 slot): Weird,* Wish

  • These are the total spells known to the Arch Illusionist not including the prepared spells listed above. The Arch illusionist can replace any current prepared spells with one of the following spells after a long rest spending 1 minute per level of the spell.
  • 1st level: Burning Hands, Detect Magic, Find Familiar, Disguise self, Illusory Script, Unseen servant
  • 2nd level: Blur, Darkvision, Locate Object, Levitate, Invisibility,  Magic Weapon
  • 3rd Level: Dispel Magic, Fire Ball, Leumonds Tiny Hut, Sending, Fear
  • 4th Level: Fabricate, Control Water, Stone Shape, Mordenkainen's faithful Hound, Locate Creature, Stone Shape
  • 5th Level: Animate Objects, Conjure Elemental, Dream,Teleportation Circle, Rary's Telepathic bond
  • 6th Level: Globe of Invulnerability, Magic Jar, Mass Suggestion
  • 7th Level: Etherealness, Finger of Death, Mordenkainen's Sword, Plane Shift, Simulacrum, Reverse Gravity, Prismatic Spray
  •  8th level: Clone, Control Weather, Power Word Stun, Dominate Monster
  • 9th Level: Astral Projection, Gate, Imprisonment, Meteor Swarm, Shape change

*Illusion spells of first level or higher

 

Actions

Action Melee Attack. Dagger: +1 to hit, reach 5 ft., # target. Hit: 3 (1d4 + 1) Piercing damage. 

Reactions

Reaction Name. Enter the description for your action.

Illusory Self (1/Day).  The Arch Illusionist can use their reaction to  place an illusory duplicate in between themselves and an attack causing the attack to automatically miss.

Description

Arch Illusionists are complete Masters of there craft being able to shape reality as they choose with powerful illusions such as Mirage Arcane and Illusory Dragon. Arch Illusionists Might be at the head or near the head of powerful crime groups or Advisors to Kings.

Hadariwizard

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