Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Surprise Attack. If it surprises a creature and hits with an attack on its first turn in combat, the attack deals an extra 2d6 damage to it.
Rage. As a bonus action the Bugbear Beserker may enter a rage for up to 1 minute (10 rounds). They gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. Their rage ends early if they are knocked unconscious or if their turn ends and they haven’t attacked a hostile creature since their last turn or taken damage since then. They can also end your rage as a bonus action.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Melee Attack. +5 to hit, one target. Hit 5 (1+4)
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
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