Brute. A melee weapon deals five extra die of its damage when the Barnasour hits with it (included in the attack).
Surprise Attack. If the Barnasour surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (2d10) damage from the attack.
Morningstar. Melee Weapon Attack: +10 to hit, reach 20 ft., six targets. Hit: 15 (2d10 + 10) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 30 ft. or range 100/300 ft., one target. Hit: 17 (3d10 + 15) piercing damage in melee or 5 (6d6 + 13) piercing damage at range.
Description
Barnasours are hairy goblinoids born for great wars. They survive by raiding and enslaving creaturs an villages, they are very arrogant and think they can win any battle even when clearly outmatched.
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Posted Aug 9, 2020Not sure what the idea is that you're going for here, but it's substantially weaker than a CR 30. The AC is very high, but the damage output is very low, and the weak mental saves make it fodder for many spells, including charm monster. That's not a huge issue, by the way, just wanted to point out that a CR reassessment is due. But keep at it!