Gargantuan Swarm of Medium humanoids, Chaotic Evil
Armor Class 30 Natural Armor
Hit Points 237 (19d20 + 9)
Speed 30 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
8 (-1)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws STR +19, DEX +19
Skills Stealth +6, Survival +2
Damage Resistances All
Condition Immunities Unconscious
Senses Darkvision 60 ft., Passive Perception 30
Languages Common, Goblin
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Brute. A melee weapon deals five extra die of its damage when the Barnasour hits with it (included in the attack).

Surprise Attack. If the Barnasour surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (2d10) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +10 to hit, reach 20 ft., six targets. Hit: 15 (2d10 + 10) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 30 ft. or range 100/300 ft., one target. Hit: 17 (3d10 + 15) piercing damage in melee or 5 (6d6 + 13) piercing damage at range.

Description

Barnasours are hairy goblinoids born for great wars. They survive by raiding and enslaving creaturs an villages, they are very arrogant and think they can win any battle even when clearly outmatched.

Monster Tags: DemonGoblinoid

Habitat: ForestGrasslandMountainSwampUnderdark

Dmans

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