Large Celestial, Any Chaotic Alignment
Armor Class 14
Hit Points 100 (9d10 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
17 (+3)
CHA
16 (+3)
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Truesight, Passive Perception 17
Languages Celestial, Elvish, Sylvan, Telepathy 60 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Charge. If the catholicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Innate Spellcasting. The catholicorn's innate spellcasting ability is Wisdom (spell save DC 16). The unicorn can innately cast the following spells, requiring no components:

At will: detect evil and good, druidcraft, pass without trace, hold person, plant growth

1/day each: calm emotions, dispel evil and good, entangle, plane shift, clairvoyance

Magic Resistance. The catholicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The catholicorn's weapon attacks are magical.

Actions

Multiattack. The cathilicorn makes two attacks: one with its hooves and one with its horn.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Healing Touch (3/Day). The catholicorn touches another creature. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (1/Day). The catholicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the catholicorn is familiar with, up to 1 mile away.

Legendary Actions

The catholicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The catholicorn regains spent legendary actions at the start of its turn.

Hooves. The catholicorn makes one attack with its hooves.

Warding Shield (Costs 2 Actions). The catholicorn creates an invisible field around itself or another creature it can see within 30 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

Heal Self (Costs 3 Actions). The catholicorn magically regains 11 (2d8 + 2) hit points.

Monster Tags: Misc Creatureabberationfiend

Habitat: ForestHillMountain

TCatTheDJ

Comments

Posts Quoted:
Reply
Clear All Quotes