False Appearance. While the Broon remains motionless, it is indistinguishable from a normal wild flower bar the pattern on the petals.
It does not attack. It can however provoke sentience into other plants that are in the mist of the Broon. to inspire the sentience it will have to roll Int higher then 11, the plant that becomes sentient is hostile to anything that threatens the Broon. The plant that becomes sentient will be decided by the GM however has to be within the mist range. When the mist dissipates then the plant that gained sentience will die.
When a multicellular organism gets in a 20 ft range of the Broon it expels a mist that is almost completely clear in the air. This means it can be smelt if the organism rolled perception over 10 but can be seen if it is over 14. If an organism sees the mist the mist is grey. When an organism is in the mist they roll constitution. if it is bellow 12 the organism falls asleep. if it is over 12 then the organism is fine in the mist until they leave, if they return back into the mist they have to roll constitution again to see if the organism falls asleep this time. if the organism is asleep then it can roll DC 12 constitution save. if it is over 12 then the victim can wake up. if failed the victim becomes a zombie of the Broon. The Zombie will protect the Broon and will spread the Broon's seeds. the zombies take on the characteristics of the host (the strength and Hp) the host can be freed if the Broon is destroyed but the zombie and the host can die if the zombie's Hp reaches 0. The mist dissipates when all organisms in a 20 ft radius are zombies or have left the area.
The mist is 20 ft and all around the Broon.
Description
The Broon is like most other flowers except the pattern is white, black, white in a ring around the centre of the Broon which is also black.