Huge Monstrosity, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 40 ft., Fly 60 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 11
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Tail Spike Regrowth. The manticore has thirty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tail Spike. Ranged Weapon Attack: +7 to hit, range 100/200 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Overwhelming Roar. The Alpha Manticore lets out a massive roar that causes nearby creatures to become overwhelmed by the sound. Each creature that the Manticore chooses within 150 feet must succeed on a Wisdom saving throw (DC 15) or become stunned for 1 minute. Affected creatures can repeat this save at the end of each of their turns. Creatures who succeed on their save are immune to this ability for the next 24 hours.

Description

A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.

Habitat: ArcticCoastalGrasslandHillMountain

TheBabyYeti

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