Magical Resistance. The broken pixie has an advantage on saving throws against spells or other magical effects.
Innate Spellcasting. The broken pixie spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only its dark pixie dust as a component:
Cantrips (at will): Druidcraft
1st level (3 slots): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Darkness Grasp Ranged Magical Attack: +1 to hit, reach 30 ft., 1 target. Hit: 12 (2d12 + #) [Necrotic] damage. The broken pixie grasps the target and hences the target paralyzed as more and more darkness surrounds it, if a minute has passed, and then pixie hasn't taken damage, the target must succeed a 15+ Dexterity save throw, else be transported to an empty, black void for a day.
Description
A broken pixie's story is how a pixie, instead of using trickery or confusion, uses violence and a pixie spells to kill off targets. Most pixies were banished, but some were kept as prisoners. The banished pixies came to the realization to violence was the only means to prove a point to the way larger world around it. Broken pixies are always out for trouble, maybe to kill, maybe not, either way, a broken pixie is a unpredictable fey.
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