Small Humanoid (Goblinoid), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 28 (8d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws INT +5
Skills Arcana +7, Intimidation +5, Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The goblin is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, ray of frost, message

1st level (4 slots): ray of sickness, mage armor, magic missile, witch bolt.

2nd level (2 slots): blindness/deafness, dragon's breath

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

The Coalition Inquisitor is a goblin trained in the arts of torture, they excel in gathering information, and breaking would be slaves. True they are a force to be reckoned with, especially when they are paired with a Coalition Mist-Walker.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

SomeIgnorance

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