Small Humanoid, Neutral Evil
Armor Class 20 (Studded leather armor, natural armor)
Hit Points 88 (9d10)
Speed 30 ft., Fly 60 ft.
STR
12 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws DEX +9, CON +7
Skills Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Blindsight 60ft., Passive Perception 9
Languages Abyssal, Common, Goblin
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Nimble Escape. The archfiend goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Fiendish Transformation. The archfiend goblin adds 12 (2d10) fire damage to its attack from its abbysal infusion.

Abyssal Stench. The archfiend goblin retains its gift for sneaking, but gives off a noxious odor of sulfur imposing disadvantage on any stealth check. The stench from an archfiend goblin is so overwhelming that targets within 30ft. at the start of their turn must make a DC 15 constitution saving throw or be staggered. 

Actions

Multiattack. The archfiend goblin makes three attacks with its scimitar or shortbow.

+1 Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 6) slashing damage and 12 (2d10) fire damage

Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage and 12 (2d10) fire damage.

Reactions

Demoniac Wail. The archfiend goblin can use it reaction when reduced to less than half its hit points to let out a soul wrenching wail. All targets within 60ft. must make a wisdom saving throw DC 15 or be paralyzed until the end of their next turn. This is a fear effect. 

Description

Archfiend goblins are considered to be a harbinger of end times, as there existence on the material plane indicates a demon lords presence has strongly infested the physical world. Transformed from the already dangerous fiendish goblins through fiendish rituals known only to the demonic elite, archfiend goblins lose their sense of ego, becoming pure instruments of death and destruction at the demonic lords beck and call.

The eyes of the fiendish goblin burn out of their skull, leaving two coal like black pits, the flesh chars until it resembles cooling magma with rivulets of lava flowing beneath the surface, the teeth and claws sharpen and harden to obsidian daggers, and the transformation is complete. 

Few have encountered these creatures and lived to tell, fewer still have kept their sanity afterwards.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2018 9:33:36 PM
334
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1
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Elsymir

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