Nimble Escape. The archfiend goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Fiendish Transformation. The archfiend goblin adds 12 (2d10) fire damage to its attack from its abbysal infusion.
Abyssal Stench. The archfiend goblin retains its gift for sneaking, but gives off a noxious odor of sulfur imposing disadvantage on any stealth check. The stench from an archfiend goblin is so overwhelming that targets within 30ft. at the start of their turn must make a DC 15 constitution saving throw or be staggered.
Multiattack. The archfiend goblin makes three attacks with its scimitar or shortbow.
+1 Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 6) slashing damage and 12 (2d10) fire damage
Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage and 12 (2d10) fire damage.
Demoniac Wail. The archfiend goblin can use it reaction when reduced to less than half its hit points to let out a soul wrenching wail. All targets within 60ft. must make a wisdom saving throw DC 15 or be paralyzed until the end of their next turn. This is a fear effect.
Description
Archfiend goblins are considered to be a harbinger of end times, as there existence on the material plane indicates a demon lords presence has strongly infested the physical world. Transformed from the already dangerous fiendish goblins through fiendish rituals known only to the demonic elite, archfiend goblins lose their sense of ego, becoming pure instruments of death and destruction at the demonic lords beck and call.
The eyes of the fiendish goblin burn out of their skull, leaving two coal like black pits, the flesh chars until it resembles cooling magma with rivulets of lava flowing beneath the surface, the teeth and claws sharpen and harden to obsidian daggers, and the transformation is complete.
Few have encountered these creatures and lived to tell, fewer still have kept their sanity afterwards.
Previous Versions
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8/4/2018 9:33:36 PM
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Coming Soon
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