Medium Humanoid (Human), Any Non-Good Alignment
Armor Class 17 Splint
Hit Points 250 (2d8)
Speed
STR
23 (+6)
DEX
15 (+2)
CON
21 (+5)
INT
15 (+2)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws STR +11, CON +10, CHA +9
Skills Survival +20
Damage Resistances Bludgeoning, Piercing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision, Passive Perception 12
Languages Common, Giant, Gnoll, Goblin, Orc Common Goblin Orc Giant
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Leader of The Blood Enemy Alliance. Unless incapacitated Ataraes and other creatures part of the army have advantage on saving throws.

End Realm Corrupted. Power of the Endrealm flows through him giving him the ability to command the races of the Blood Enemy alliance as well as the ability to become a Devourer.

Unnatural Strength. Able to use two handed weapons with one hand.

Trait Gain. Ataraes can use one trait of an allied creature within 30 feet of him that he uses life drain on

Legendary Resistance (3 /Day).  If Ataraes fails a saving throw he can choose to succeed instead.

Actions

Multiattack. Ataraes can make two attacks with his greatsword.

Greatsword.  Melee Weapon Attack    +10  to hit causes 10 (2d6+4) slashing damage. reach 5ft.

Leadership. ( Recharges after short or long rest)  Ataraes targets one ally it can see within 30 feet of it. if the target can see and hear Atares, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Life Asorbtion. Atares drains the life and abilities out of one friendly creature within 5ft. 

 

 

Reactions

Parry. Ataraes adds  2 to his ac when attacked by an opponent he must see the enemy and wielding a melee weapon.

 Living Shield. If Ataraes  is near a member  race of the Blood Enemy Army he can use them as a shield and transfer any damage he would receive to the creature.

Devourer Form.  Can change into an Devourer if hit points drop below half. 

Legendary Actions

Ataraes can take three legendary Actions  from the list below can only make one per round and only at the end of an enemies turn. 

Detect. Ataraes can immediatly find any creature that is hidden or invisible.

Earth Shaking Strike. Ataraes makes a melee attack that effects all creatures within thirty feet if successful the creatures must make a Dex saving through of 18 or take 2 d10 of bludgeoning or slashing damage plus 4 

Summon Minions. Cost 2 actions  Ataraes can summon a creature of any race who is apart of the Blood Enemies army.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

         Ataraes was first born of King Loterka  he was the  heir to the Throne of the Kingdom Gevona and was loved by all. There was no subject he did not excel in from swordsmanship to arithmetic he was known as the genius prince and the people could tell that when he ascended throne the kingdom was in good hands.

         However that all that changed when the End Realm struck. It was a long brutal battle and Ataraes led the battle he turned defeat into victory however before the battle ended there was an explosion and the prince disappeared. The kingdom mourned the passing of their prince but  little did they know that the prince would become the kingdoms greatest enemy.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

A13x

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