Special Equipment. The wandslinger carries two wand of magic missiles and two modified versions called magic missile blasting rod, which only has 1 charge, but casts magic missile at 8th level. The wandslinger also wears a cloak of charisma, a brooch of shielding and a hat of disguise.
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Dual Wand Wielder. If the wandslinger is carrying two wands, they can use an action to expend 1 charge from each wand, triggering the effects of both wands.
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Posted Aug 10, 2020These were created to be the elite agents of the Arcane Brotherhood, going on missions considered beneath their wizards and functioning as their guards.
They are swashbucklers, recruited mostly from suitable Luskan pirates, trained extensively and provided with magic items from the brotherhood. The referred magic missile blasting rod is also a homebrew item, working as described.