Armor Class
15
(leather armor)
Hit Points
2
(1d4)
Speed
10 ft., Fly 40 ft.
STR
3
(-4)
DEX
18
(+4)
CON
10
(+0)
INT
14
(+2)
WIS
13
(+1)
CHA
11
(+0)
Skills
Medicine +3, Perception +3, Stealth +6
Senses
Passive Perception 13
Languages
Celestial, Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, eyeshot ,the target must succeed on a DC 10 Dexterity saving throw or become blinded for 1 round.
Healing touch. The sprite touches a creature and heals them for 1 point of health unless the creature unconscious where it instead gives the target advantage on its next death saving throw
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
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