Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 7 (2d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 18 (3d10) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Spew Poison Web (recharge 5-6). The Colossoal Phase Spider spews a viscous poisonous web in a 60-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (4d6) poison damage on a failed save, or half as much damage on a successful. On a failed save the target is restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
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Posted Aug 23, 2020Was looking for something like this, thank you!