Medium Humanoid (Human), Neutral Evil
Armor Class 16 Chain Shirt
Hit Points 34 (5d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws DEX +5, WIS +1
Skills Deception +5, Insight +4, Persuasion +5
Senses Passive Perception 9
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Great Mark of Making. As a bonus action, Arthemis d'Cannith uses the power of his dragonmark to bring forth a clockwork shadow made of available metallic materials
in the area. The clockwork shadow appears in a square adjacent to Arthemis. Arthemis can control one clockwork shadow automatically. If he summons a second one, he must maintain concentration. If he loses concentration, any existing clockwork shadows disassemble instantly.

Actions

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Construct Sacrifice. If Arthemis d'Cannith is hit, he can use his reaction to redirect the attack to a clockwork shadow he created adjacent to him.

Description

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Monster Tags: NPC

Habitat: Urban

Laughing_Orc

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