Medium Humanoid (Human), Chaotic Neutral
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws WIS +2, CHA +4
Skills Arcana +4, History +4, Perception +4
Senses Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Cendrail is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He has the following sorcerer spells prepared:

Cantrips (at will): dancing lights, mage hand, prestidigitation
1st level (4 slots): chromatic orb, color spray, comprehend languages, shield
2nd level (3 slots): gust of wind, misty step

Chaotic Focus. Cendrail, and any allies within 5 ft of him, have advantage on saving throws against being charmed or frightened.

Wild Magic Affinity. Whenever Cendrail casts a spell of 1st level or higher, roll a d20. On a result of 5 or lower, roll on the Wild Magic Surge table (PHB, pg. 104).

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if wielded with two hands.

Description

Cendrail the Stargazer is a half-elf who has dedicated his life to the study of astromancy - the observation of the heavens, and the portents that can be teased from subtle influence of the Astral Plane upon the winds, clouds, flights of birds, and other potential omens.

The old sage lives in a half-ruined stone tower that emerges from the top of an otherwise typical residential block not far from port.

Daferret60

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