Medium Humanoid, Chaotic Evil
Armor Class 16 (chain shirt, shield)
Hit Points 46 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Intimidation +3, Religion +2
Damage Resistances Necrotic
Senses Darkvision 60ft, Passive Perception 12
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bonewalker Magic. The Orc bonewalker is a 5th level caster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).

Cantrips (at-will): chill touch, infestation, thaumaturgy, toll the dead

1st level (4 slots): bane, cause fear, inflict wounds, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement

3rd Level (2 slots): animate dead, speak with dead

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.

Necrotic Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d8) Necrotic damage.

Description

Selected by terrible trials and tested for purity of faith, the Bonewalker is a devoted priest of recknar. recknar bestows his favor by infusing his chosen with necrotic energy and heeding their prayers for spells. Bonewalkers serve their master by slaying the living and raising them up again as undead. The Bonewalker, like all humanoids, does not shy away from battle but their wisdom guides them to use their spells rather than simply rushing into melee. In battle, a Bonewalker will typically start with bane and then try to blind or enfeeble the strongest opponent.

dampakuma

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