Gargantuan Beast, Any Good Alignment
Armor Class 17 Natural
Hit Points 112 (12d12 + 7)
Speed 30 ft., Walk 65 ft.
STR
26 (+8)
DEX
12 (+1)
CON
22 (+6)
INT
5 (-3)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +15
Skills Perception +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30, Passive Perception 19
Languages Elvish understands common, slyvan, cannot speak them
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Charge.

If the Moose moves at least 20 ft. straight toward a target and then hits it with a stomp attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Spike Armor.

If the Moose is fitted with the spiked barding and spikes on the antlers the AC becomes 11+ strength modifier. The spikes gives additional piercing damage. 1d8 is added in addition to the trampling damage. 2d6 is added to the gore attack.

Actions

Gore.

Action Melee Attack. Melee Weapon Attack: +12 to hit, reach 10 ft., 1-3 target. Hit:  (5d8+ 8) [piercing] damage. 

Stomp.

Action Melee Attack Melee Weapon Attack: +12 to hit, reach 5 ft., one prone creature. Hit: (5d10 + 7) bludgeoning damage.

Description

A Moose specially designed for the battle field. Trained in attack actions. Often comes with spiked barding and adorned with spikes and tribal markings. Are found in the northern territory. 

Monster Tags: Misc Creature

Habitat: ArcticForestGrasslandSwamp

CarolOstling

Comments

Posts Quoted:
Reply
Clear All Quotes