Large Humanoid (Warforged), Unaligned
Armor Class 17 (natural armor, shield)
Hit Points 45 (5d8 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Condition Immunities Exhaustion
Senses Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Wargoliath Resilience. The wargoliath has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Extra Limbs. The wargoliath has four arms.

Actions

Multiattack. The wargoliath makes four hammerhand attacks.

Hammerhand. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d8)

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Pulse. The Wargoliath emits a pulse of electrical energy. Each creature within 5 feet of the wargoliath must make a DC 13 Constitution saving throw, taking 12 (2d8) thunder damage on a failed save, or half as much damage on a successful one.

Reactions

Protection. When an attacker, the wargoliath can see makes an attack roll against a creature within 5 feet of the wargoliath, the wargoliath can impose disadvantage on the attack roll.

Description

Wargoliaths are humanoids formed from wood and steel, then magically imbued with life and sentience. The wargoliaths were created to fight in the Last War as elite fighters, and in the aftermath of that conflict, they struggle to understand their place in the world.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2020 10:09:48 PM
3
2
--
Coming Soon
Cosmicrevolver

Comments

Posts Quoted:
Reply
Clear All Quotes