Small Fey, Chaotic Neutral
Armor Class 14
Hit Points 15 (2d6 + 6)
Speed 40 ft., Climb 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5, WIS +4
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Sylvan Can communicate with all felines
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.

Black Coat. The cat's black coat of fur gives it advantage on stealth checks made to hide or travel in total darkness.

Keen Hearing and Smell. The Cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce. If the cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 9 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it as a bonus action.

Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat’s saving throw succeeds and the spell is of 7th level or lower, the spell has no effect on the cat and instead targets the caster.

Actions

Multiattack. The cat makes two Claw attacks and one Bite attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 - 1) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d6 - 1) slashing damage.

Bad Luck. A creature hit by the Cat's claws must succeed on a DC 13 Wisdom saving throw or be stricken with bad luck. For 1d4 rounds, the affected creature loses the ability to land critical hits (natural 20 rolls are treated as a normal attack roll) and also loses the ability to roll with advantage on attack rolls and skill checks.

Cuteness. The Cat behaves in a cute and adorable manner. This behavior often involves the Cat mimicking the common house cat's activities, such as playing with string, kneading with its paws, or rubbing against a humanoid's leg. Every humanoid within 60 feet that can see the Cat must succeed on a DC 12 Wisdom saving throw or be charmed until the Cat ceases its cute behavior. The cat must take a bonus action on each of its subsequent turns to continue behaving cutely. The effect ends if the cat is incapacitated. Any creature charmed by Cuteness is no longer charmed if it takes damage from the Cat. A target that successfully saves is immune to this Cat's cuteness for the next 24 hours.

Nine Lives. After death, this creature rises from the dead at the next sunrise at the den of the Cat Sith as if affected by a resurrection spell. This ability activates no more than eight times.

Description

The Cat Sith is a fey creature resembling a black cat with a white spot on its chest, only bigger. Usually the the size of a Bobcat or a Lynx. It is a stealthy protector of the forests of the Material Plane, as well as a resident of the Feywild. Few have seen the Cat Sith, but many rumors exist surrounding its existence and purpose.

Some say there is one, immortal Cat Sith, while others claim they are a race unto themselves. Some say they guard the hidden portals to the Feywild buried deep within jungles and forests in the Material Plane. Others have even reported seeing the Cat Sith steal the souls of the recently deceased.

In truth, the Cat Sith are a small collection of felines elevated to Fey by the gods of the Feywild. Their purpose is to stay out of sight or blend in, serving as a sort of reconnaissance unit of the Feywild. While they look nearly identical to one another, those without a sense of the Fey can identify them by the unique shape of the white fur on their chests, although few, if any, humanoids have come close enough to a Cat Sith to notice. They are gifted with several magic abilities, the strongest of which is power over death. Each Cat Sith is granted nine lives, lived out consecutively. And each has the ability to banish a dead creature's spirit to the afterlife, permanently, with the rest eternal spell.

While not directly serving the Fey gods, the Cat Sith are known to engage in mischief or other personal interests, especially those which play to their baser feline instincts.

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