Brawl. The brawl can occupy another creature's space and vice versa, and the brawl can move through any opening large enough for a medium humanoid. The brawl can't regain hit points or gain temporary hit points. If the brawl's hit points are reduced to 0, the brawl disassembles and 4 commoners appear in its place.
In The Thick Of It. When a creature enters the brawl's space for the first time on a turn or starts it's turn there, they are subjected to a random attack from the brawl.
Infighting. At the start of the brawls turn, it takes 5 bludgeoning damage.
Multiattack. The brawl makes two random attacks.
Fist. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target occupying the same space as the brawl. Hit: 1 bludgeoning damage.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
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