Medium Humanoid (Human), Neutral Evil
Armor Class 12 (leather armor)
Hit Points 22 (5d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
13 (+1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws CHA +4
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. Crassus is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, spell]thaumaturgy[/spell]

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: Urban

Furanshisuko

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