Medium Humanoid, Any Alignment
Armor Class 10 clothes...
Hit Points 15 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common and Celestial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, produce flame

1st level (3 slots): Burning Hands, magic missile, shield.

2nd level (2 slots):Aganazzar's Scorcher

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. When used, these daggers do damage according to the Searing Smite spell.

Description

Wizards spend their lives in the study and practice of the magic and service of Pethrel, the god of light and fire. Aegis-employed wizards use the power they've gained to enforce the law of the High Council.

Monster Tags: NPC

Habitat: Urban

MrMasonG

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