Medium Humanoid, Any Alignment
Armor Class 13 none
Hit Points 36 (4d6)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
9 (-1)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws CHA +4
Damage Resistances Psychic
Senses Passive Perception 12
Languages Common common, 1 additional language given by their race
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

cantrips. (friends, thunderclap, minor illusion)

1st level spell slots(4). (charm person, dissonant whisper, disguise self)

2nd level spell slots(2). (cloud of daggers, crown of madness)

Actions

Violinic Hope [6]. when you cast Violinic Hope you can either impose one of the 2 effects.

1) all creatures of you choice gain disadvantage when attacking

2) you and creatures of your choice gain advantage when attacking

Action Melee Attack. violin, +3 to hit damage(1d6+3)

Action Ranged Attack. violin cord, +2 to hit damage(1d4+3)

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

monk_n_sorc

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