Radioactive Glow: The Chernobylian emits bright light in a 10 foot radius and dimlight in a 30 foot radius
Spellcasting. The Chernobylian is a 13th level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +10 to hit with spell attacks). The Chernobylian has following Sorcerer spells prepared:
Cantrips (at will): Presdigitation, Dancing Lights, Chill Touch
1st level (4 slots): Witch Bolt, Magic Missile, Mage Armor, Shield
2nd level (3 slots): Misty Step, Darkvision, Shatter
3rd level(3 slots): Counterspell, Fireball, Fly
4th level(3 slots): Blight, Dimension Door, Polymorph
5th level(2 slots): Hold Monster, Cone of Cold
6th level( 1 slot): Disintergrate
7th level (1 slot): Teleport, Finger of Death
Radioactive Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 bludgeoning damage + 1d12 necrotic/radiant damage.
Hurl Radioactive Waste Ranged Weapon Attack: +10 to hit, range 200/600 ft., 1 target. Hit: All creatures in a 20 foot radius must make a DC 17 Constitution save or take 4d10 radiant/necrotic damage on a failed save, or half damage on a successful save.
Teleport When taking damage the Chernoblylian can teleport 60 feet to an unoccupied space.
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Description
Chernoblylians populate Chernobyl, the radiation giving them special magical abilities. Otherwise, they resemble a normal human.
Lair and Lair Actions
A Chernobylian's Lair is Chernobyl
Lair Actions
On initiative count 20 (losing initiative ties), the Chernobylian takes a lair action to cause one of the following effects; the Chernobylian can’t use the same effect two rounds in a row:
- The radiation intensifies, causing all non-chernobylians to take 2d8 radiant damage
- All non-chernobylians cannot cast spells under 5th level for 1 minute.
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