Medium Humanoid (Human), Any Alignment
Armor Class 13 natural armor
Hit Points 140 (20d8 + 3)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws STR +8, CON +8, CHA +9
Skills Arcana +11
Damage Resistances Necrotic, Radiant
Condition Immunities Blinded
Senses Darkvision, Passive Perception 13
Languages Common, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Radioactive Glow: The Chernobylian emits bright light in a 10 foot radius and dimlight in a 30 foot radius

Spellcasting. The Chernobylian is a 13th level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +10 to hit with spell attacks). The Chernobylian has following Sorcerer spells prepared:
Cantrips (at will): Presdigitation,  Dancing Lights, Chill Touch 
1st level (4 slots): Witch Bolt, Magic Missile, Mage Armor, Shield

2nd level (3 slots): Misty Step, Darkvision, Shatter

3rd level(3 slots): Counterspell, Fireball, Fly

4th level(3 slots): Blight, Dimension Door, Polymorph

5th level(2 slots): Hold Monster, Cone of Cold

6th level( 1 slot): Disintergrate

7th level (1 slot): Teleport, Finger of Death

Actions

 

Radioactive Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 bludgeoning damage + 1d12 necrotic/radiant damage. 

Hurl Radioactive Waste Ranged Weapon Attack: +10 to hit, range 200/600 ft., 1 target. Hit: All creatures in a 20 foot radius must make a DC 17 Constitution save or take 4d10 radiant/necrotic damage on a failed save, or half damage on a successful save.

Reactions

Teleport When taking damage the Chernoblylian can teleport 60 feet to an unoccupied space.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chernoblylians populate Chernobyl, the radiation giving them special magical abilities. Otherwise, they resemble a normal human.

Lair and Lair Actions

A Chernobylian's Lair is Chernobyl

Lair Actions

On initiative count 20 (losing initiative ties), the Chernobylian takes a lair action to cause one of the following effects; the Chernobylian can’t use the same effect two rounds in a row:

  • The radiation intensifies, causing all non-chernobylians to take 2d8 radiant damage
  • All non-chernobylians cannot cast spells under 5th level for 1 minute.

 

Habitat: Urban

arandompeanut

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