Sure-Footed. The Bloodmire Mauler has advantage on
Strength and Dexterity saving throws made against effects
that would knock it prone.
Magic Resistance. The Bloodmire Mauler has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Bloodmire Mauler's weapon attacks are magical.
Multiattack. The Bloodmire Mauler makes two attacks:
one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 7 (1d6 + 4) piercing damage + 6 (1d4 + 4)
poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit:11 (2d6 + 4) slashing damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and
the target is grappled (escape DC 14). Until this grapple
ends, the creature is restrained, and the Bloodmire
Mauler can't constrict another target.
Eye Ray. The Bloodmire Mauler uses a random magical
eye ray (d4), choosing a target that it can see within 60
feet of it.
1-2. Paralyzing Ray (right eye). The targeted creature
must succeed on a DC 14 Constitution saving throw or be
paralyzed for 1 minute. The target can repeat the saving
throw at the end of each of its turns, ending the effect on
a success.
3-4. Fear Ray (left eye). The targeted creature must
succeed on a DC 14 Wisdom saving throw or be frightened
for 1 minute. The target can repeat the saving throw at
the end of each of its turns, ending the effect on itself on
a success.
Description
The Bloodmire Mauler looks like a crudely stitched together amalgam of a troll with giant snake’s head and tail, lion claws, and one beholder eye in the right socket and a different beholder eye in the left.
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