Medium Aberration, Neutral Evil
Armor Class 15 natural armor
Hit Points 33 (1d6)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
7 (-2)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws STR +3
Damage Vulnerabilities Radiant
Damage Resistances Cold
Condition Immunities Deafened, Unconscious
Senses Tremorsense, Passive Perception 4
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

he has no spells but he is very nasty

Actions

Chomp 1d4 damage.

Tentacle Slap 10 ft reach. 1d6 damage

Slime Spit 20 ft reach. 1d4 damage with low hit

Reactions

no reactions

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

sometimes tentacles will emerge from its belly. it has grown finger-like appendages that it can crawl on.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberationaberration

Habitat: ArcticCoastalSwampUnderdarkUnderwater

feverrin

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