Large Monstrosity, Chaotic Evil
Armor Class 13
Hit Points 39 (7d8 + 7)
Speed 20 ft., Fly 70 ft.
STR
16 (+3)
DEX
17 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
15 (+2)
Skills Acrobatics +5, Deception +4
Senses Darkvision 60, Passive Perception 10
Languages Primordial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Corpse Mimicry. The Corpse Weeper can mimic the sound of any creature it has consumed. A creature that hears the sounds can tell they are imitations with a successful DC 18 Wisdom (insight) check.

Dive Attack. If the Corpse Weeper is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.

Flyby. The Corpse Weeper doesn't provoke opportunity attack when it flies out of an enemy's reach.

Keen Sight and Smell. The Corpse Weeper has advantage on Wisdom (perception) checks that rely on smell.

Pack Tactics. A Corpse Weeper has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Innate Spellcasting. The Corpse Weeper's spellcasting ability is Charisma (spell save DC 12). it can innately cast the following spells, requiring no material components.

At Will: Disguise Self, Magic Mouth, Minor Illusion
1/day: Major Image, Seeming

Actions

Multiattack. The Corpse Weeper makes two attacks; one with its talons and one with its tongue whip.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) piercing damage, and if the target is medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the Corpse Weeper can't make another talon attack.

Tongue Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d6 + 3) slashing damage, and the target must make a DC 14 Constitution saving throw, taking 15 (3d8) acid damage on a fail and half as much on a success.

Description

Corpse Weepers are yet another species taken from the 'abyss' that has magically adapted to its new environment, using spells to further improve their hunting capability. Despite their horrific features and high aggression, Corpse Weepers are highly social creatures and can be raised to be familiar with and kind to humanoids. On top of their high capacity for social relationships, Corpse Weepers are quite cunning and often communicate with allies to create strategy for hunting and combat. If raised the right way, a Corpse Weeper can be turned into a mount, loyal servant, or guardian. They can even be taught to speak and understand language, albeit in a broken version. Though they aren't incredibly dangerous on their own, Corpse Weepers are often found in colonies, making them vastly more deadly.

Habitat: ForestMountain

Evronian

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