Gargantuan Monstrosity, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 223 (21d12 + 105)
Speed 30 ft., Fly 90 ft.
STR
23 (+6)
DEX
15 (+2)
CON
21 (+5)
INT
20 (+5)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +11, INT +10, WIS +9
Skills Arcana +10, Athletics +11, History +10, Insight +9, Investigation +9, Perception +9
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened
Senses Blindsight 70, Passive Perception 19
Languages Auran, Common, Deep Speech, Draconic, Primordial
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Absorbent Carapace. Any time the Splitjaw is targeted by a spell of 3rd level or lower, it is completely unaffected and it instead regains a spell slot of the same level.

Magic Resistance. The Splitjaw has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Splitjaw's weapon attacks are magical.

Treasure Sense. The Splitjaw can pinpoint, by scent, the location of precious metals, stones, or magical items, within 60 feet.

Innate Spellcasting. The Splitjaw's innate spellcasting ability is Intelligence (spell save DC 18). The Splitjaw can cast the following spells, requiring no material components:

At Will: Control Flames, Frostbite, Shape Water
3/day Each: Melf's Minute Meteors, Pyrotechnics, Storm Sphere
1/day Each: Enervation, Immolation, Maelstrom

Spellcasting. The Splitjaw is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The Splitjaw has following Wizard spells prepared:
Cantrips (at will): [blade ward], [chill touch], [ray of frost], [shocking grasp]
1st level (4 slots): [catapult], [color spray], [mage armor], [thunderwave]
2nd level (3 slots): [hold person], [mirror image], [phantasmal force]
3rd level (3 slots): [counterspell], [haste], [vampiric touch]
4th level (2 slots): [Evard's black tentacles], [Greater Invisibility]

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 19 (4d6 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the Splitjaw can't make another bite attack

Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 6) bludgeoning damage.

Swallow. The Splitjaw makes a bite attack against a Medium or smaller creature that it is grappling. If the attack hits, the target takes the bite damage and is swallowed, and the grapple ends. While swallowed, the creature has total cover against attacks and other effects outside of the Splitjaw, and takes 21 (6d6) acid damage at the start of each of the Splitjaw's turns. If the Splitjaw takes 30 or more damage on a single turn from the inside of its stomach, it must make a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone within 10 feet of the Splitjaw. 

Treasure Belly. When a creature is swallowed, they can make a DC 18 Dexterity saving throw. On a failed save the creature falls into the Splitjaw's stomach, on a success the creature falls into the Spitjaw's treasure belly (the creature has the same cover as when it is sent to the stomach). The interior of the treasure belly is approximately a 10 foot wide sphere and it's full of a liquid that kills bacteria and mold. A creature in the treasure belly is submerged in a clear poisonous liquid and the creature takes 13 (2d10) poison damage at the start of each of the Splitjaw's turns. If the Spitjaw takes 40 damage on a single turn from the inside of its treasure belly, it must make a DC 18 Constitution saving throw at the end of that turn or regurgitate all creatures and items from within its treasure belly, which land (creatures are prone) within 10 feet of the Splitjaw.

If the Splitjaw dies, a creature can use 15 feet of movement to crawl out of the Splitjaw, exiting prone. Alternatively, a creature can spend 20 feet of movement to crawl into the Splitjaw's treasure belly.

Description

The already naturally magical Crimson Splitjaw only went on to gain a ferocious amount of magical power when it was brought to other worlds. The Splitjaws perhaps grew the most in power after leaving the 'abyss'. Though they still aren't the most powerful denizens of the 'abyss' to enter new worlds, there is no doubt that they have become vastly more dangerous then they ever would have been while within the 'abyss'. Like with many past denizens of the 'abyss' the Crimson Splitjaws gained a massive boost in intellect as well as strategic prowess. Crimson Splitjaws are very capable of advanced thought, so much so that they are looked upon and sought out for their knowledge of magic and powerful items. Though they don't like to share their knowledge and artifacts, Splitjaws are perfectly willing to trade with other beings, and can even be hired as guardians of magical vaults and very important relics. Some liches have actually been known to place their phylacteries within the treasure belly of Crimson Splitjaws.

Habitat: DesertMountain

Evronian

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